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About The Book

All of Us Villains meets Kingdom of the Wicked in this action-packed fantasy following a teen determined to win the competition held by warring vampire and witch kingdoms, only to develop complicated feelings for the vampire she’s supposed to hand over.

Blood is survival for seventeen-year-old Bly, who lives in the poverty-stricken human villages caught between enemy vampire and witch kingdoms. Most of the time, vampires and witches live in uneasy truce, buying human blood for their food and spells. But for two weeks a year, the ceasefire dissolves, and they hold the Revenant Games.

Any human can play in the games for either the witches or the vampires. Alongside life-changing riches, the witches will raise one person from the dead for whoever captures the highest-ranking vampire. In turn, the vampires offer immortality to whoever captures the most powerful witch. For most humans, the games are a ticket out of poverty. For Bly, it’s a chance to get back her dead sister, Elise, and save the life of her dying best friend, Emerson.

Together, she and Emerson forge a dangerous plan to play both sides and win both prizes: resurrection for Elise and immortality for Emerson. But when the vampire they capture stirs a passion in Bly that she hasn’t felt in a long time, she’ll have to make a choice: her sister or the boy who’s shown her there’s more to life than just survival.

About The Author

Photograph by Margie Fuston

Margie Fuston grew up in the woods of California where she made up fantasy worlds that always involved unicorns. In college, she earned undergraduate degrees in business and literature and a master’s in creative writing. Now she’s back in the woods and spends all her time wrangling a herd of cats and helping her nephews hunt ghosts, pond monsters, and mermaids.

Why We Love It

“Witches versus vampires, with a desperate human girl caught in the middle? It’s the ultimate showdown of magical beings! I was immediately drawn into this dark, dangerous world, and I can promise that you’re going to have a hard time putting this one down.”

—Sarah M., Senior Editor, on The Revenant Games

Product Details

  • Publisher: Margaret K. McElderry Books (March 19, 2024)
  • Length: 416 pages
  • ISBN13: 9781665934435
  • Grades: 9 and up
  • Ages: 14 - 99

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Raves and Reviews

Fuston (Vampires, Hearts & Other Dead Things) adds a historical fantasy spin to a Hunger Games–style tournament in this urgent action-adventure. Teen Bly and her family, including her younger sister Elise, struggle to survive while living in the Gap, a locale between Vagaris and Havenwhile, both powerful cities ruled by vampires and witches, respectively, each of whom needed Gap residents “hungry enough to sell their blood.” Bly wants to escape the Gap, certain she could cultivate a life free from hunger rather than skipping meals to pay for necessities. More than that, she wants her best friend Emerson to share in her adventures. But when her plans for escape bring tragedy, she resorts to selling blood and planning for the Revenant Games, the one time of year when humans compete for the rare opportunity to toy with mortality as Vagaris and Havenwhile have done for centuries. With no magic of her own, however, Bly must do everything she can to win—even if it means aligning with the enemy. Via inviting and introspective prose, Fuston fashions a ruthless world filled with desperation and gilded cages, where revolution simmers beneath the surface and chaos awaits around every corner. Bly and her family read as white and Emerson has dark brown skin. Ages 14–up. Agent: Rebecca Podos, Rees Agency. (Mar.)

– Publishers Weekly, 1/8/24

Bly’s world is filled with vampires, witches, and humans like herself.

Vampires and witches live under an uneasy peace, but for two weeks each year, they play the Revenant Games. During this time, humans can choose a side, try to capture a member of the opposing faction, and claim a reward: The witches will raise someone from the dead, while the vampires will grant you immortality. Bly enters in hopes of winning her sister Elise’s resurrection. During preparations for the Games, however, Emerson, her best friend and crush, receives a death curse from a witch that can only be cured if he attains immortality. The two team up, playing for both sides in an attempt to save both Emerson and Elise. But when they capture a vampire called Kerrigan, and Bly’s feelings for him get complicated, she faces difficult decisions. This book’s real draw is the abundant drama between the players. The Games themselves mostly feel like walks through the woods punctuated by occasional battles, and the explanation for the witches’ and vampires’ incentives to risk their lives is unconvincing, making the overall setup feel contrived. Fans of traditional vampires will enjoy the book’s portrayal of these velvet-wearing creatures, however. The abrupt ending sets things up to be continued in a possible sequel. Bly is cued white; Emerson has dark brown skin, and supporting characters bring diversity in skin color and sexual orientation.

Come for the forbidden romance and interpersonal machinations rather than the titular Games. (Fantasy. 14-18)

– Kirkus Reviews, 1/1/24

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